Battle System

Combat in CyberCross is largely turn-based, and most battles rely heavily on strategy and power to win.

Base Mechanics
Playable Vessels have four (4) main stats.

Health decides how many hits the Vessel can take.

Fire decides the character's Firepower, and is one of two available attack modes.

Strength decides the character's physical ability, and is one of two available attack modes.

Armour is a passive stat that decides the character's base defense.

Each character will also have a Special Ability (shortened to SA), which can only be charged by either Fire or Strength attacks, never both. This ability can only be used a certain number of times (usually from two to four, distinguishable by a Roman Numeral after the name; e.g. Bull Of Croton II can only be used 2 times) each battle.

Furthermore, each character will have two Variants, which are unlockable after the character reaches level 40.

Battlefield Mechanics
Players can bring a maximum of five (5) Vessels to battles.

The battlefield is divided vertically into five (5) zones, of which the enemies will stay in the fifth unless to attack.

Vessels can be moved forwards and back across the 4 remaining vacant zones.

The further away from the enemies the Vessel is, the less damage they will take. However, this also decreases the damage dealt (but Droids, Motherships and Submarines negate this effect).

The nearer the Vessel is to the enemies, the more damage they will take, but they will able to deal more damage in return.